CFGs:

MMXMetallC15.cfg : Auto Palette Assignment
MMXMetallC15MA.cfg : Manual Palette assignment
MMXMetallC15NA.cfg : No Palette assignment

Flags:
In the ".asm" file you can change these values that enable or disable functions:

    !BobOmbInteraction = 1
    !YoshiFireballInteraction = 1
    !YoshiStompingInteraction = 1
    !CapeStompingInteraction = 1
    !UseMMXExplosion = 1
    !Respawn = 1
    !Carriable = 1
    !CapeInteraction = 1
    !FireballInteraction = 1
    !SpriteInteraction = 1

SFXs:
In the ".asm" file you can change these values to changes SFXs and if use 1DF9 or 1DFC:
    !DeadSFX = $09
    !DeadSFXAddr = $1DF9|!addr
    !SpawnSFX = $09
    !SpawnSFXAddr = $1DF9|!addr

Constants:

In the ".asm" file you can change these values:

    MMX Explosion Pixi Slot (This is a Cluster)
    !ExplosionNumber = $06
    MMX Metall C15 projectile Pixi Slot (This is a Extended Sprite)
    !ProjectileNumber = $00
    If the player is at this distance or less, metall shoots.
    !ShootingDistance = $0050
    If the player is at this distance or less, metall doesn't shoots.
    !IdleDistance = $000C


Extra Bits:
    2 = Left Initial Direction
    3 = Right Initial Direction

Extra Byte 1:
    E PPP VVVV

        E: 
            0 => Palette is not affected by Global Color Palette Effect System
            1 => Palette is affected by Global Color Palette Effect System
        PPP:
            Palette used by the sprite if uses Manual Palette assignment or No Palette Assignment
            000 => Palette 8, 001 => Palette 9, ..., 111 => Palette F

Color Themes (VVVV):
    0000: Yellow with Green, Throws projectiles aimed directly to the player.
    0001: Green with Red, Throws projectiles aimed in Arch to the player.
    0010: Red With Blue, Throw Homming Projectiles.
    0011: Blue with Yellow, Throw projectiles that orbits the player.

Extra Byte 2:
    TTTT XXXX
        TTTT: Time between each shoot.
        XXXX: X Speed.

Extra Byte 3:
    TTTT SSSS
        TTTT: Survive Time used by Homming and orbit projectiles.
        SSSS: Projectile Speed.

Extra Byte 4:
    RRRR NN DD
        RRRR: Radius used by Orbit projectiles.
        NN: Number of projectiles (used by Direct and Arch Projectiles)
        DD: Orbit Direction
            00 => Orbit clockwise
            01 => Orbit counter-clockwise
            10 => Orbit in random direction
